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<title>endi2's CGPortoflio Gallery</title>
<link>http://endi2.cgsociety.org/gallery/</link>
<description>endi2's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Fps game room</title>
	<link>http://endi2.cgsociety.org/gallery/689534</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/34552/34552_1225154635_small.jpg"><br><br>This is a render from a realtime fps game level. All are realtime except the ambient occlusion on this image.<br />
All model are low-poly with normalmaps that baked from hi-poly.<br />
Created with Blender.]]>
	</description>
	<pubDate>Tue, 28 Oct 2008 00:43:58 +0000</pubDate>
	</item>
	<item>
	<title>Gauss Tank - realtime game model</title>
	<link>http://endi2.cgsociety.org/gallery/685594</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/34552/34552_1224162246_small.jpg"><br><br>Gauss Tank, realtime game model.<br />
<br />
It uses normalmap, baked from hi-poly mesh.<br />
16.000 triangle, a detailed lowpoly model. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Textures: color, normal, specular maps, all are 2K resolution. It uses detail map too.<br />
<br />
Created with Blender and Photoshop.<br />
<br />
Some renders:<br />
http://www.etyekfilm.hu/gauss_render_05.jpg <br />
http://www.etyekfilm.hu/gauss_render_all.jpg<br />
http://www.etyekfilm.hu/gauss_render_04.jpg <br />
<br />
Hipoly renders:<br />
http://www.etyekfilm.hu/gauss_render_01.jpg<br />
http://www.etyekfilm.hu/gauss_render_02.jpg<br />
<br />
Lowpoly wire:<br />
http://www.etyekfilm.hu/gauss_wire.jpg ]]>
	</description>
	<pubDate>Thu, 16 Oct 2008 13:04:11 +0000</pubDate>
	</item>
	<item>
	<title>A very little warrior</title>
	<link>http://endi2.cgsociety.org/gallery/633583</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34552/34552_1211286220_small.jpg"><br><br>This is a shot from my first short film that I working now. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> Hope I can finish it, because I just now learn the animating...<br />
I will render it in hd format. I use Blender and Photoshop.<br />
<br />
Sorry for my bad english.]]>
	</description>
	<pubDate>Tue, 20 May 2008 12:23:45 +0000</pubDate>
	</item>
	<item>
	<title>Stupid idol things</title>
	<link>http://endi2.cgsociety.org/gallery/503611</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34552/34552_1180984309_small.jpg"><br><br>A sculpt work with Blender sculpt tool.<br />
Blender internal render with a small SSS.<br />
Post glow, post color correction in PS.]]>
	</description>
	<pubDate>Mon, 04 Jun 2007 19:11:51 +0000</pubDate>
	</item>
	<item>
	<title>Scream of emptyness</title>
	<link>http://endi2.cgsociety.org/gallery/469972</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34552/34552_1172936816_small.jpg"><br><br>Drawing of my feelings... of my emptyness.<br />
Created with Photoshop and Wacom tablet about 1-2 hours in a dark night...<br />
Maybe I will coloring it, maybe I will make it in 3d.]]>
	</description>
	<pubDate>Sat, 03 Mar 2007 15:46:59 +0000</pubDate>
	</item>
	<item>
	<title>African statue</title>
	<link>http://endi2.cgsociety.org/gallery/577367</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34552/34552_1198810127_small.jpg"><br><br>Sculpted in Blender with sculpt tool (tool like Zbrush). Rendered in Blender with layers that composed in Photoshop. Post effect (color correction, glow) done in PS too.]]>
	</description>
	<pubDate>Fri, 28 Dec 2007 02:48:48 +0000</pubDate>
	</item>
	<item>
	<title>Woman head</title>
	<link>http://endi2.cgsociety.org/gallery/384478</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34552/34552_1153594564_small.jpg"><br><br>This is a head of a woman statue. Simple subdiv modeling. The material on it is a metal that I don't remember the name... <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sat, 22 Jul 2006 18:56:08 +0000</pubDate>
	</item>
	<item>
	<title>[gun] Bulldog</title>
	<link>http://endi2.cgsociety.org/gallery/179356</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34552/34552_1098258324_small.jpg"><br><br>my old picture with hand painted DoF and color correction, noise (with Photoshop)<br />
rendered and modelled in Blender<br />
]]>
	</description>
	<pubDate>Wed, 20 Oct 2004 07:45:26 +0000</pubDate>
	</item>
	<item>
	<title>Piggy The Space Cadet</title>
	<link>http://endi2.cgsociety.org/gallery/232331</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34552/34552_1113947730_small.jpg"><br><br>Piggy, the young space cadet - the first day in the scool. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Modelled and rendered in Blender, texture painted in Body Paint. I use .obj format to export the object from Blender to Body Paint.<br />
Small post-process in Photoshop (color, noise etc.)<br />
Here you can find wips and wires:<br />
http://artistpub.hu/index.php?p=forum_topic&amp;id=1010<br />
And this is a bigger version:<br />
http://www.infornax.hu/~endi/piggy_final_big.jpg<br />
]]>
	</description>
	<pubDate>Tue, 19 Apr 2005 21:55:32 +0000</pubDate>
	</item>
	<item>
	<title>The Last Tree</title>
	<link>http://endi2.cgsociety.org/gallery/307270</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34552/34552_1136492931_small.jpg"><br><br>This is a scifi picture. Futuristic world, toxic air, dead cities, spaceships with chainsaw-like droids... that kill that old dead tree...<br />
]]>
	</description>
	<pubDate>Thu, 05 Jan 2006 20:28:55 +0000</pubDate>
	</item>
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